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Into The Fire
Student Project

 

Role in the project:

Level design

Game designer on the project

Project Duration: 3 months (April 2013 - June 2013)

Requirements:

- Create the 2nd level out of 13

- Create the level with the available ingredients

according to the blueprint

- The level has a minimum duration of 2 minutes

- Introduction of the dash ability

- Introduction of the parry ability

- Introduction of the Spike Ball enemy

- Introduction of the Ram enemy

- Introduction of fire traps

 

Intention:

- Have intuitive gameplay

- Create a dynamic level

- Create a level that is easy but also provides a challenge

- Give the player the opportunity to explore the level and discover hidden rewards

- Integration of multi-path to offer the player a choice, to reduce the linear effect

- Show the player that fire traps can damage both enemies and the avatar

- My contribution to the level consists of producing the layout, integrating the ingredients and enemies

- Level art by Victor Brabant Gemme Music by Philippe Lamy

 

 

 

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