
Into The Fire
Student Project
Role in the project:
Level design
Game designer on the project
Project Duration: 3 months (April 2013 - June 2013)
Requirements:
- Create the 2nd level out of 13
- Create the level with the available ingredients
according to the blueprint
- The level has a minimum duration of 2 minutes
- Introduction of the dash ability
- Introduction of the parry ability
- Introduction of the Spike Ball enemy
- Introduction of the Ram enemy
- Introduction of fire traps
Intention:
- Have intuitive gameplay
- Create a dynamic level
- Create a level that is easy but also provides a challenge
- Give the player the opportunity to explore the level and discover hidden rewards
- Integration of multi-path to offer the player a choice, to reduce the linear effect
- Show the player that fire traps can damage both enemies and the avatar
- My contribution to the level consists of producing the layout, integrating the ingredients and enemies
- Level art by Victor Brabant Gemme Music by Philippe Lamy